![]() Not much to say here as it is a pretty straightforward skill. ![]() It is also a great CI super unique killer for monsters like Shenk. This is a great finishing skill for those left over monsters. You should also have Lightning maxed for the CL synergy. ![]() FCR to a CL sorc is just as important as IAS to a Bowazon. The faster you can cast CL the more damage you will do over time. FCR is very important to increasing your damage output. It is possible to cast 5-6 CL by the time one meteor hits the ground using 105% FCR. With the change from IAS to FCR dependency in 1.10, it is much easier to obtain insane casting speed with CL. Scattering enemies like devilkin, demon imps, blood lords, Succubus, etc. It also decimates packs of monsters that tend to scatter, killing them much faster than a Meteor sorc could. Where Meteor is confined to a 4 meter space on the screen, CL can hit enemies anywhere within 1.5 screens and start arcing targets from any point. But there are ways to deal with this in which I will discuss in Tips and Tactics section.īut then you have to consider CL’s other good attributes. The other downside to CL is it is very mana intensive. But it is more than adequate for solo or low player games. 7880 damage doesn’t really cut it due to monster/player count scaling. This is what I am talking about when I say CL slows down in high player hell games. But…with the 4 frame penalty in effect thats only 7880 average damage to each individual enemy. That’s a ton of damage and it’s a screen killer. (with these stats: 20CL/20L/20LM/1CB/+10skills/+0 monster resists/CL damage = 9-3949):ġ970 average damage * 11 targets * 4 CL = 86680 average damage per 1.2 seconds It can do massive damage but in a different respect to Meteor. By increasing the optional skill CB to 5 you would effectively get a 250 average damage per arc increase to each target. Chain LightningĮach point in a CL synergy raises the damage by almost 100/arc. If you feel the need to increase your Static Field range, go ahead. If you want to run The Pit more, raise Lightning and CB. If you want to concentrate on Hell Meph, put more in CM. The customizable skills listed can be a bit of tailoring to the build according to how you want to play but you only have 11 hard to get points to play with so it’s more of an end game deal. The main build is complete at 98 points or level 88. **2-9 Charged Bolt (1st point is taken as prereq) At 110% FCR you should be casting 2.5 times per second or close. It may start at 15-16fpc and drop from there. Those hits take up 4 frames in which the last 3 arcs can nail the same monsters again.Ģ00+% = 7 fpc (impossible to achieve as far as I know)ĬL and Lightning have a slower fpc I believe but I do not know for sure. An example is: arcs 1-8 of 11 total arcs strike different monsters. It can also hit monsters multiple times that are packed tightly. As long as monsters are far enough away that it doesn’t violate the 4 frame penalty, CL will bounce back and forth between them for the full number of hits alloted (4 frames at CL’s travel speed = about 2/3 of the vertical screen in distance). What is the 4 frame penalty? CL suffers a 4 frame penalty for hitting the same monsters more than once in a single cast. If there are a low number of enemies on the screen, then yes it does come into play but that is why you have Lightning and FO to deal with them. To be decent, no.ĭoes the low minimum damage that CL has negatively effect the sorc’s performance? In most occassions, you will never notice the minimum damage downside. Is CL/FO leet item dependant? To be an unstoppable speed freak killing machine, yes. This is explained in the CL section of Skill allocation and statistics. But then again, my guide may provide all the information you need to succeed. Unless you are rich and have all the items to twink your sorc I think you would be much more suited for Meteorb. Do you recommend this for new sorcs? Probably not. Pindle is do-able but it’s not particularly as fast as Meteor or Blizzard. Eldritch, Shenk, other Ac5 Super Uniques, Baal, The Pit, Meph, Andariel, and Countess. What kind of MFing can this build do? Just about anything. I think it’s the best PvM build out there with the right equipment. How is this Sorceress build for running through hell? Awesome. This is my first real guide to 1.10 so if you have any questions/comments/ideas feel free to express them. This guide will help you build a viable CL/FO sorc for Hell that is also great for solo MFing, especially in areas rather than bosses (as in The Pit, etc) while providing a bit of customization room. Introduction to the Chain Lighting/Frozen Orb SorceressĬL/FO (Chain Lighting/ Frozen Orb) is a great all around build that rivals the effectiveness of (and at times surpasses) Meteorb in almost all areas except max damage. Introduction to the Chain Lighting/Frozen Orb Sorceress.
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